Is Lego Going to Release Hagrids Hut Again
LEGO Harry Potter Years 1-4: Gringott'south Bonuses - Walkthrough LEGO Harry Potter 1-4 guide, walkthrough
Last update: Tuesday, December 29, 2020
Become a architect
Office 1
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Your task is to get rid of all five balloons. Arroyo each of them, press [H] and then choose the carmine cross #one . In case of balloons which are out of your achieve, proceed the push pressed for longer - it will allow you to aim at the object #2 .
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Approach the tree, press [J] and then choose the copy option. Plant the new tree beside #1 . Institute five copse in the same way. Now cull to test the level - from the menu, or past holding down [K]. You have to collect ii,000 studs. Mere trees won't be enough. Return to build mode, press [M] and choose studs - identify two blueish ones anywhere and choose the test mode. Collect both coins which will give you the needed 2,000 and walk into the opened cabin #2 .
Part 2
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Use [J] to raise the water level and [H] to lower them. Your task is to shape the terrain and so that all fish are in the water #1 and cats on land #ii .
Part three
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Open the menu with [One thousand] and choose whichever vehicle. Identify at to the lowest degree 1 vehicle in each of the iv depressions #1 . Switch to test manner. Enter each vehicle and ride onto the force per unit area platforms #ii which will light up the bulbs.
Part 4
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Outset you take to terminate the road - place 4 acceptable parts. Choose a proper plate from the [K] card #ane and place it in the empty place. If the plate isn't facing the right management, you can turn it using [H] while standing in the middle. Somewhen enter test mode and ride to the pressure platform on the other side #2 - of form you don't have to stick to the road.
Bonus level 1
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Your task is getting 100,000 studs. You can collect them on foot #i or by entering ane of the vehicles #two running over everything in sight. The second option is of form the faster one. In the area of the field you will too find violet studs which will give you 10,000. After collecting plenty, caput to the upper part of the level where you will observe a Golden Brick backside the previously locked gate.
Bonus level 2
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You take to enable Ron to reach you lot. Stand on the buttons #1 starting from the right side. The next platforms volition showtime moving and the second character will be able to leap onto the farther islands. Once it gets to you, switch to Ron and use Scabbers . Enter the tunnel and press the button at the cease #2 .
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Once the gate opens, move on and stand up on i of the push #ane - the 2d character will stand on the other i. Jump on the platform and you lot volition get to the Gold Brick #2 .
Bonus level iii
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Yous have to gear up the Strengthening Potion . Jump onto the bench on the right - you volition be lifted into the air, from where you can take the commencement ingredient #1 . The second is in the flowers #2 .
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The last one can be establish on the left #1 . Drink the Strengthening Potion and pull the chain #ii .
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Bound onto the platform and utilise the wardrobe to put earmuffs on #1 . On the right you volition find a Mandrake, thanks to which you will intermission the glass window with a push button behind it #2 - stride onto it. The second character will stand on the other button.
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Move the platforms #1 to the middle with ( WL ), so that you can easily get to the Gold Brick #2 .
Bonus level 4
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Apply Scabbers to enter the tunnel, on the end of which in that location'south a button #1 which will lower the platform. Use ( LS ) on the Devil'south Snare to unlock a passage and bound into the water. Get onto the surface and become into the wardrobe to put earmuffs on. You lot will notice the first potion ingredient in the left corner and the second one in the lower right #2 .
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Take hold of the Mandrake and break the window past the cauldron #1 . Approach the wardrobe with signs with Hermione and press them in the order in which they were lightened #two . You lot will get the last ingredient.
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Drink the Strengthening Potion and pull the concatenation in the wall on the right #1 . Jump onto the platform and roll down the ball. Roll it into one of the 2 holes in the water #ii .
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There'south a crank by the wardrobe - turning it volition increase the water level. Swim to the right edge and use ( LS ) to get rid of the Devil's Snare #1 . Curl the ball into the h2o and lower its level. Roll it into the second hole. The gate will open up - in that location's a Gold Brick behind it #2 .
Bonus level 5
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Head left and get rid of the Devil'south Snare with ( LS ) #i . Use Scabbers to get through the tunnel to the other side, stand up on the button and wait for the second character to stand on the push on the reverse side #ii .
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Move on and enter the adjacent tunnel - it's blocked in the eye. Switch to Hagrid , pull the chain #1 , switch back to Scabbers and become to the end of the tunnel. Over again stand up on the button and await for the other character to stand on the second one. You lot will reach a cauldron - yous have to create a potion. All the ingredients can exist constitute on the pillars - collect them #2 .
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Potable the Polyjuice Potion and cull ane of the Ravenclaw students . Return to the very first of the location and wave by the gate #one . Right backside it you will find a wardrobe, in which y'all tin put earmuffs on. Pick upwardly the mandrake and take it to the very cease, to the cauldron and destroy the drinking glass window blocking the pipe. Switch to Ron and apply Scabbers to go to the brick #2 .
Bonus level half-dozen
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Observe: You're surrounded with quicksand, falling down will stop with death. Approach the crank on the left - you volition lower the first platform. Jump to the left and use ( LS ) to chase away the Devil's Snare #1 . In the corner you will notice a teleport - it volition ship you to a different spot. Plough the 2nd creepo #2 - you volition lower another platform.
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Use Scabbers to become through the tunnel to the other side and stand up on one of the buttons #1 . The other character will automatically stand up on the other ane - the door will open. The creepo by the gate opens it and the one within turns the quicksand into water #2 .
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You lot volition detect the first potion ingredient right in front of the gate. To get the 2nd, cantankerous the narrow passage behind the tunnel #1 . Jump into the water and swim to the right. There you will find another teleport #2 .
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Chase away the Devil's Snare using ( LS ) #1 . Swim to the other side and plow the creepo - you lot will lower some other platform. Besides accept the concluding potion ingredient #two .
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Switch to the second character , jump onto the lowered platform and turn the crank #i . Return to decision-making Ron and place the last ingredient into the cauldron. Alter your character to one of the Slytherin students and render to when you begun. Wave by the gate and collect the Gold Brick #2 .
Bonus level 7
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Go right with Harry - eliminate the Dementor ( EP ), get rid of the Devil's Snare ( LS ) #1 and turn the crank - y'all will unlock the passage in the tunnel. Switch to Rona and enter the tunnel with Scabbers #two - you will activate the platform.
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Jump onto the platform on the left with Harry and teleport to the second part, taking a potion ingredient from the colonnade on your mode. Become rid of the Dementor ( EP ) #i and throw the ingredients into the cauldron. The second one can be plant on the ground on the correct. The terminal ane is behind the tree, in the corner. Potable the Strengthening Potion and pull the chain on the right #2 .
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Switch to Ron and jump across the platform #1 to the wardrobe, where you will put earmuffs on. Return, grab the Mandrake on the right, next to the pipe. Accept it to the other side, where y'all will break the window #2 . Turn the crank to open the door.
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Return with both characters #1 and stand up on the buttons past the gate, with a brick backside it #2 .
Bonus level 8
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Get direct and defeat the Dementor ( EP ) by the cauldron #1 . Once yous kill him, you will receive a potion ingredient. On the right you will discover another ingredient. Walk into the teleport - the last one is upstairs. Drinkable the Polyjuice Potion and change to ane of the evil characters which apply ( DM ). Head up once more than and destroy the blackness sphere ( DM ) #2 to unlock the tunnel archway.
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Switch to Rona and enter the tunnel with Scabbers - press both buttons on the right side and y'all will open up the gate #one . Move on and create a bridge from the bricks ( WL ) #2 .
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Afterwards motility ( WL ) both platforms to the right, so that you can motility on #1 . Jump further so that yous tin reach the next gate - stand on the buttons with both characters and eliminate the Dementor afterwards ( EP ) #ii .
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Move to the left - on your way y'all will come up across another Dementor ( EP ). Get rid of the Devil's Snare ( LS ) and turn the crank #i . Leap through the platforms upwards, until you lot reach the gate. Jump forth the mushrooms #two onto one of the buttons - the second grapheme will do the aforementioned on the other side. In result, you will open the gate and find a brick.
Bonus level 9
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Stand up on one of the buttons #ane and the second character volition stand on the other i. You have to create an Aging Potion. Utilize the bricks ( WL ) to construct two more buttons - yous will unlock the gates on the left and right side. On the left y'all volition observe a teleport #2 - plow the valve, return and pick up the ingredient.
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Switch to Ron and use Scabbers to enter the tunnel #1 at the terminate of which you lot volition find a button which will open up the door - leap onto the platform and have another ingredient. On the correct you will find three colourful bricks, from which you have to arrange ( WL ) the "E" letter #2 .
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A chip higher you will find a wardrobe - put on the earmuffs and take hold of the Mandrake. Break the window with the side by side ingredient behind it #1 . Subsequently completing the Aging Potion , drink it and become through the barrier. Attain the cauldron #2 .
Bonus level 10
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You will notice the commencement ingredient correct next to the cauldron. Caput left while jumping across the moving platforms. Utilise Scabbers to press the push at the end of the tunnel #one . Put on the earmuffs in the wardrobe on the correct, pick up the Mandrake and pause the right window - you will observe another ingredient #ii .
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Construct a bridge from the bricks ( WL ) on the right #1 . Become up, destroy the spider and move the platform ( WL ) onto the brick on the right, so that you lot can jump and go the next ingredient #2 .
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Drink the Strengthening Potion and pull the chain by the door on the right. Hunt away the Devil's Snare with ( LS ) and jump onto the broom. You have to fly through four circles #1 to open the door at the end. Create a staircase from the bricks ( WL ) #2 , one of the ingredients is on the colonnade.
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Jump onto the bench - the second grapheme will utilise ( WL ) to lift yous into the air and collect the second ingredient #ane . Destroy the tree on the left - another ingredient of the Polyjuice Potion volition appear. Chance into a character with an animal or simply into Fang then dig out the two buttons #2 .
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The Aging Potion ingredients tin can be institute backside the paintings and walls #ane . Use, starting from the left side: a Slytherin student , Hufflepuff student and Ravenclaw student . Drink the potion and go through the bulwark to get the brick #2 .
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Source: https://guides.gamepressure.com/legoharrypotteryears1-4/guide.asp?ID=9722
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